An older build was installed that I failed to remove before starting the process. The glib2 conflict turned out to be of my own making. I should probably mention I cloned the release-4.2.0 tag. And I can’t install the MacPorts copy of LensFun, because of a glib2 variant conflict. It appears the DT build system treats LensFun as a requirement, even when -DUSE_LENSFUN=OFF is passed to CMake. I can’t find any evidence of OpenCL anywhere on this system, but then I don’t think the external GPU on this laptop is beefy enough to bother with it anyway. The DT build system thinks the native Xcode clang is too old, so I’ve had to install a newer LLVM and clang via MacPorts, and pass the compilers on the CMake command line. I’ve gotten past a few hurdles, and I’m taking notes to document the process for others who want to follow this path.
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March 2023
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